Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX
![In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and](https://i.redd.it/ldtsltq46fh91.png)
In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and
![In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and](https://i.redd.it/xjr3dj926fh91.png)